Files
Casinotest/src/qt/CSCPublicAPI/casinocoinwebapi.cpp

54 lines
1.4 KiB
C++

#include "casinocoinwebapi.h"
#include <QSsl>
const QString CasinoCoinWebAPI::s_strServerAddress = "http://119.81.188.59/";
const QString CasinoCoinWebAPI::s_strServerEndpoint = "CSCPublicAPI";
CasinoCoinWebAPI::CasinoCoinWebAPI( QObject*a_pParent )
: QObject(a_pParent )
{
connect( &m_oNetworkAccessManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(slotParseNetworkResponse(QNetworkReply*)));
}
void CasinoCoinWebAPI::GetActivePromotions()
{
Get( s_strServerAddress + s_strServerEndpoint + "/ActivePromotions" );
}
void CasinoCoinWebAPI::GetActiveCasinos()
{
Get( s_strServerAddress + s_strServerEndpoint + "/ActiveCasinos" );
}
void CasinoCoinWebAPI::GetActiveNewsItems()
{
Get( s_strServerAddress + s_strServerEndpoint + "/ActiveNewsItems" );
}
void CasinoCoinWebAPI::GetActiveExchanges()
{
Get( s_strServerAddress + s_strServerEndpoint + "/ActiveExchanges" );
}
void CasinoCoinWebAPI::Get( const QString& a_rUrl )
{
QUrl oUrl ( a_rUrl );
QNetworkRequest oNetworkRequest ( oUrl );
m_oNetworkAccessManager.get( oNetworkRequest );
}
void CasinoCoinWebAPI::slotParseNetworkResponse( QNetworkReply *finished )
{
if ( finished->error() != QNetworkReply::NoError )
{
// A communication error has occurred
qDebug() << finished->request().url();
emit signalNetworkError( finished->error(), finished->request().url() );
return;
}
QByteArray data = finished->readAll();
emit signalResponseReady( data );
}